Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Contains over 2 hours of project-based training. Ideal for new and beginning artists.
Popular highlights include:
- Overview of Standard Light Types
- Overview of Photometric Lights
- Controlling Light Decay and Attenuation
- Modeling Environments to Scale for Accurate Lighting
- Using Shadow Maps for Efficient Rendering
- Utilizing Accurate Raytraced Shadows
- Creating Soft and Diffuse Shadows
- Real-world Lighting Profiles with Photometric Lights
- Exposure Controls to View HDR Renders
- Outdoor Lighting with Daylight System and Skylight
- Altering Rendering Controls for Objects
- Adding Glow Effects to Geometry and Lights
- Creating Volumetric Lighting Effects
- Radiosity to Simulate Indirect Illumination
- Using the Light Lister
- Creating Gobo Effects
1.Introduction and Project Overview1:362.Intensity and Attenuation controls of Standard Lights9:523.Specialized parameters of spot lights7:144.Understanding and using Direct lights5:175.Using Photometric lights in 3ds Max9:116.Adding Shadow Maps to rendered scenes 8:427.Using Raytraced shadows in 3ds Max4:228.Utilizing Area and Advanced Raytraced shadows 11:299.Shadow parameters of mental ray lights4:4510.Altering the Rendering Controls on individual objects4:1611.Adding glow effects to geometry and lights8:1112.Adding volumetric effects to lights7:2213.Including and excluding objects from individual lights4:4214.Using the Skylight to create outdoor illumination7:3515.Creating outdoor lighting using the Daylight system11:3816.Using radiosity to calculate realistic indirect illumination7:4817.Methods for refining and enhancing radiosity results10:4818.Using the Light Lister in 3ds Max2:0919.Using the Advanced Effects for greater lighting control8:52
Total Run Time:
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